PROJECT DETAILS
(From Sep 2018 to June 2019)
Our project goals
The objectives of the project include:
1) Develop a handbook on digital gamification for youth, translated in English and local languages to ensure the widest possible accessibility and usability in the local and international levels;
2) Create Curriculum for execution of Gamification training;
3) Create an online video training on Gamification;
4) Spread the idea of digital gamification for youth work and youth engagement in Europe, Asia and Latin America;
5) Create a gamification tool for active civic engagement;
6) Provide the necessary competencies and inform about the tools enable youth organizations to use gamification methods.











